Cats Character Guide
Old Deuteronomy is the oldest and wisest of the Jellicle cats. He presides over the Jellicle Ball and makes the final decision about which cat will ascend to the Heaviside Layer. Every cat respects him. When he enters, the chaos stops.
Stillness is Old Deuteronomy's power. He does not need to move to command a room. He sits and watches with the patience of a cat who has lived a very long time and learned that most things pass. When he does move, it is slow and deliberate, each gesture carrying weight. The other cats orbit around him like planets around a sun. They do not cross in front of him. They do not speak over him. When he raises a hand, the music pauses. He is the sun and they are the planets. The best performances of this role use restraint as the primary tool. He does the least and carries the most.
A large, flowing robe or coat in warm browns, golds, and ambers. The fabric should be heavy and layered, suggesting age and authority. Multiple fabrics layered together, velvet over brocade over plain wool, create visual depth and make the costume read as ancient. The coat should be wide at the shoulders and fall to the ankles or longer.
The robe covers most of the lower body so the base costume below can be simple. A warm gold or brown unitard or trousers and top in matching tones. Comfort and ease of movement matter because Old Deuteronomy must be able to sit, rise, and walk with total dignity.
A large, dignified cat headpiece or mane in grey, brown, and white. The mane should be substantial and suggest great age, think of a lion who has been magnificent for a very long time. The headpiece adds physical size and reinforces authority. Avoid anything fussy or decorative.
Flat, sturdy shoes or boots in dark brown or black. Old Deuteronomy's footwear is not visible under the robe but should be comfortable enough to allow dignified movement without discomfort. He cannot be seen to hurry or to shuffle.
A full grey or white mane as part of the headpiece. The hair and mane should blur together so the boundary between wig and costume is unclear. This creates the impression of an animal rather than a person in costume. Long and full rather than styled.
The costume should make the performer look bigger and older than they are. Structured shoulders in the coat, padding if necessary, add physical presence. Heavy fabrics that move slowly reinforce the sense of age and gravity. When Old Deuteronomy walks, the costume should settle after him, a visible reminder of his weight and importance.
Best for ages 15-18 or an adult dancer. Old Deuteronomy needs stage presence over technique. Cast the performer who can be completely still for long periods and remain absolutely compelling. Physical size or height helps but is not essential if the costume does its job. This role suits a dancer who has strong performance maturity and does not need movement to communicate.
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